![]() “Arguably, atmosphere is the most important ingredient for a horror game,” says Associate Lead Level Designer Steven Ciciola. When the original game came out, its atmosphere earned nearly universal praise-so when Motive™ set out to remake this iconic survival horror game, the designers knew they needed to nail this key element. For Dead Space™, it’s all of those things and more, linked together by one crucial element: atmosphere. What makes something scary? It can be the unknown, or a known threat pure uncertainty, or the certainty of inevitable disaster. You can read about this unique system on the original blog post or below: "In this game it made lot of sense for the story to actually introduce co-op this time.The fourth entry in the Dead Space dev’s blog is now out and focuses on The Intensity Director – the mechanism by which the Dead Space remake will determine the level of stress and tension throughout the game, ensuring that players constantly teeter on the edge of their seats. "And if you play Dead Space 2 you remember that it was a space station city and the idea was as Isaac and Ellie and everyone was going through they were running through the aftermath of the outbreak, and the outbreak was what you were doing in Dead Space 2 multiplayer, so it made sense story-wise. "Do we want to try and deliver the story of the people on the Sprawl so the multiplayer in Dead Space 2 was focused on the security guys and the Necromorphs? Photo gallery - Dead Space 3 leaked screenshots: Gaming: Dead Space 3 screenshotsPapoutsis revealed that its omission from Dead Space 2 was also story-related, saying that competitive multiplayer made more sense. "We could do it, but it was way too in development, it didn't make sense with the story, we weren't ready to do it but it was something that we thought about." When asked why the team didn't introduce co-op sooner, Papoutsis said: "I like that question! Why not? Actually, funny story - Dead Space 1, we turned on co-op at the end, we were running around at the very end of development just to see if we could do it. ![]()
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